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Medieval Siege Diorama

Medieval Siege Diorama

This project originally started as a team work on a 3d animation of a medieval siege. I was responsible for uv mapping, sculpting and texturing of the castle parts, modeling, uv mapping and texturing of the characters and their props, and also modeling, uv mapping and texturing of the several props like siege towers and infantry protection plates. Eventually, that project was canceled, so I decided to use a few of the assets I had built to make a small diorama of a siege. You can see some renders of the 3d diorama and also a few screenshots of make-of material from the diorama and the initial assets I built. I was given only the cage geometries of the castle parts and then I did the uv mapping, sculpting, baking, texturing, shading and rendering of them.
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Boxer Bust

Boxer Bust

A bust I sculpted for practice.
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Ancient Bust

Ancient Bust

A model I sculpted as a commission for the bust of the ancient Greek philosopher Kleovoulos, to be used in a Greek TV commercial.
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David Bust

David Bust

A bust I sculpted for practice.
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Microlife Challenge Submission

Microlife Challenge Submission

My submission for CGFeedback’s Mini Challenge titled -Microscopic Life-.The theme was microscopic life forms. So I decided to make an imaginary dustmite fooling around on a nanomachine installation.
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Monster brush challenge submissions

Monster brush challenge submissions

My submissions to BadKing’s Monster Brush Challenge.
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Norse Warlord

Norse Warlord

A fantasy Norse Warlord character I made, initially as a personal project. Eventually, I accepted a commission to make a texturing tutorial series about this character for 3D Creative magazine. The tutorial series was published in issues 104, 105 and 106 of the magazine.
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Pathos Miniatures German soldier WWI bust

Pathos Miniatures German soldier WWI bust

A bust of a WW I German trench raider I sculpted for Pathos Miniatures, www.pathosminiatures.com, to be 3d printed and reproduced as a resin kit. The paint job on the resin bust was done by Roberto Ramirez Gutierrez.
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Pathos Miniatures german uboat captain WWII bust

Pathos Miniatures german uboat captain WWII bust

A bust of a WW II German U-Boat Captain I sculpted as a commission for Pathos Miniatures, www.pathosminiatures.com, to be 3d printed and reproduced as a resin kit.
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The Creature of Metepec

The Creature of Metepec

This is my rendition of an animal known as the Creature of Metepec. I did it after watching a documentary titled as Alien Investigations, http://www.channel4.com/programmes/alien-investigations
You can read some information about this hoax creature there, http://aliens.wikia.com/wiki/Creature_of_Metepec
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Cyborg Mecha Bust

Cyborg Mecha Bust

A personal project for a cyborg character bust. My aim was to complete the whole workflow, from a high poly assembly to get normal and cavity maps from, to retopologize a low poly mesh and finally to produce a fully textured realtime version of the bust with a polygon count under 5k triangles.
I got the idea for the bust from a creature head I had worked on, some time ago.
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Marine Buggy

Marine Buggy

A Marine Buggy, heavily influenced by QUAKE and RAGE games concept art. Softimage XSI.
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Game Character test

Game Character test

I was given a character sheet (which I am not permitted to show) as a reference to make a realtime character
of maximum polycount 5000 triangles with 3x1024 maps (diffuse, normal, specular).
The final realtime character has 4220 triangles.
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Floating Ship Concept

Floating Ship Concept

A 3d concept I made, inspired by the amazing concept work of Ian McQue,
http://mcqueconcept.blogspot.com/ and http://ian_mcque.cghub.com/ .
In order to achieve the specific style of the concept that uses old junkyard pieces as building blocks,
I used several parts from different 3d library models and assembled them together to construct my concept ship.
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Fake it 3dprint renders

Fake it 3dprint renders

This gallery shows some of my 3d models rendered using “Fake It scene pack” by Mike A. Nash after I purchased his tutorial,
http://www.mikeanashtuts.blogspot.com/p/fake-it-materials-pack.html.
Thank you Mike!
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Desktop models

Desktop models

Using some of my models I started some tests on rendering them as if they were actual 3D prints. I will be adding my progress results here from time to time.
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Character detailing for a realtime project

Character detailing

Character sculpting/detailing that I did for a realtime project. I was given low poly meshes to subdivide them into ZBrush, sculpt them and produce normal and cavity maps to be used on the realtime characters. The models are cut in half because the characters' skin was only partially exposed, since they all were ancient Greek characters and wore robes.

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The Adventurous Mr ZZITT

The Adventurous Mr ZZITT

Meet Mr ZZITT! A stylized character I made with Softimage XSI, ZBrush and Photoshop.

Update - Mr ZZITT got famous! he was lucky enough to be included into Pixologic Turntable Gallery! http://www.pixologic.com/turntable/ Thank you Pixologic!
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Realtime Zombie Boy

Realtime Zombie Boy

A "zombification" exercise. I received a healthy young 3d boy, as a low poly textured model (the one on the low right corner) by a colleague of mine, Andronikos Antonakakis, put the lad into ZBrush and here is the result.

I gave him an axe as a gift for his new "afterlife" : )

images 01, 02

The realtime version of the zombie boy.

image 03
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Aquaman renders and 3d print

Aquaman.

A bust I made using as reference photos of a sculpture made by Aris Kolokontes, http://www.myspace.com/boularis, an artist whose work I admire.
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Kerberos Renders

Steampunk Kerberos.

A revision on my submission to CGTalk's Steampunk Myths and Legends Challenge.
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3D Prints Collection

My 3dprints.

"Family photos" of my 3d prints collection so far, from 1993 till now, 2011.
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Demon Renders and 3dprint

Demon 3d print.

My first 3dprint for a character, using my Demon model, done with the help of Growit3D company.
The renders show some skin variations of the character.
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Doc with snake renders

Doctor and his pet.

A cartoon model of a doctor and his pet rattle snake.
Softimage XSI for base models and posing and ZBrush for painting and rendering.
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Handgun renders

Handgun concept.

A 3d concept for a battle weathered futuristic handgun.
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Hoplites Renders

A Call to Arms.

An ancient greek hoplite soldier in heavy armour, about 5th century B.C.
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Hyenas family renders

Hyenas family.

Some rework on my submission for 3D Sculpting Workshop - Animal in Repose of CGTalk. A spotted hyena with her cubs.
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Mutants of the temple renders

Mutants of the temple renders.

Work for a personal project on a matte painting with 3d, 2d and photo elements.
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Ritt Loch Vich renders

My submission to CGSculpt.org's Battle Boss Challenge.

The aim of the challenge was to sculpt a 3dprint - ready Battle Boss character.
Only sculpt was needed, no textures or UVs. The model is ready for 3d print.
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Toonrobot renders

Toonbot on rocket.

My submission to 3DTalk.gr challenge "From here to there"
to model a 3d vehicle that can be 3dprinted.
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Old and Personal work

Old and Personal work
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Commercial Work

Commercial Work
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Old commercial projects

Old commercial projects

Project : Ancient Discoveries - Machines of the Gods, by History Channel.
My participation : modeling and uv mapping of Serapis chariot for Yafka (ex Vattica) Studio. image 01

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Nick G. Gizelis Online Portfolio. All images and designs on this site are copyrighted © to their respective owners.
Permission is needed for any other use than private if not noted otherwise.