Game Character Test

Filed in Game character test 0 comments

Recently I was given a character sheet as a reference for an art test  to make a realtime character
of maximum polycount  5000 triangles with 3 maps 1024×1024 (diffuse, normal, specular).
The final realtime character has 4220 triangles.


   The high poly model

  The retopologized low poly model

The diffuse, normal and specular maps

The realtime textured character

Posted by admin   @   20 June 2012 0 comments


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